Minor Patch Update 4/22

Today’s changes are focused on strengthening some gold and diamond equipment. Our goal is to make some of the less used equipment more valuable when upgraded. Currently, when spending a lot of resources to upgrade a piece of equipment, it is very vulnerable to a trusty toolkit or scrappy screwdriver. We are giving many equipments a small power bump at gold and diamond to help make up for that vulnerability.

Traps

  • Improvised Weaponry

Condition: Hit with an ethereal card or a card in a quick slot. 

Damage: 8/12/20/36 -> 8/12/20/38

Cut: 4/6/10/18 -> 3/5/9/18

This trap was a little bit too strong and it played too well into frostbite in a way that was not intuitive. Its previous design led to cards like avalanche and snowman feeling specifically bad against this card. By changing the trigger only work with quick slots rather than frostbitten slots, this should open up room for these cards to be used to fight Jade’s plethora of card advantage. 

  • Nature’s Wrath

Cut: 2/3/5/9 -> 3/4/7/12

Heal: 9/14/23/42 -> 8/13/23/44

This card was a little bit weak. By reducing the power of improvised weaponry, and buffing this card, we expect Jade to be around a similar power level overall, but make the traps closer in power level. 

  • Floral Finesse

Power Up: 7/12/18/32 -> 7/12/20/36

  • Wild Stampede

Damage: 50/75/125/240 -> 50/75/135/260

  • Pit of Doom

Damage: 11/16/28/52 -> 11/16/28/56

Chroma Stat gain: 4/6/10/20 -> 4/6/10/20

Relics

  • Ancient Spellbook

Damage: 70/92/137/250 -> 70/92/140/275

  • Purple Popsicle

Curse: 2/5/7/10 -> 2/5/7/14

  • Moon pendant

Damage: 9/13/23/44 -> 9/14/24/48

  • Pet rock

Earth Shield: 9/13/23/44 -> 9/14/24/48

Armors

  • Bracers of blocking

Chroma Stat: 2/4/6/13 -> 2/4/7/15

  • Hearty Armor

    Heal: 4/6/10/18 -> 4/6/11/23

  • Loyal Steed

Damage: 10/17/30/60 -> 10/17/32/68

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Major Patch Update 5/25

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