Minor Patch Update 4/22
Today’s changes are focused on strengthening some gold and diamond equipment. Our goal is to make some of the less used equipment more valuable when upgraded. Currently, when spending a lot of resources to upgrade a piece of equipment, it is very vulnerable to a trusty toolkit or scrappy screwdriver. We are giving many equipments a small power bump at gold and diamond to help make up for that vulnerability.
Traps
Improvised Weaponry
Condition: Hit with an ethereal card or a card in a quick slot.
Damage: 8/12/20/36 -> 8/12/20/38
Cut: 4/6/10/18 -> 3/5/9/18
This trap was a little bit too strong and it played too well into frostbite in a way that was not intuitive. Its previous design led to cards like avalanche and snowman feeling specifically bad against this card. By changing the trigger only work with quick slots rather than frostbitten slots, this should open up room for these cards to be used to fight Jade’s plethora of card advantage.
Nature’s Wrath
Cut: 2/3/5/9 -> 3/4/7/12
Heal: 9/14/23/42 -> 8/13/23/44
This card was a little bit weak. By reducing the power of improvised weaponry, and buffing this card, we expect Jade to be around a similar power level overall, but make the traps closer in power level.
Floral Finesse
Power Up: 7/12/18/32 -> 7/12/20/36
Wild Stampede
Damage: 50/75/125/240 -> 50/75/135/260
Pit of Doom
Damage: 11/16/28/52 -> 11/16/28/56
Chroma Stat gain: 4/6/10/20 -> 4/6/10/20
Relics
Ancient Spellbook
Damage: 70/92/137/250 -> 70/92/140/275
Purple Popsicle
Curse: 2/5/7/10 -> 2/5/7/14
Moon pendant
Damage: 9/13/23/44 -> 9/14/24/48
Pet rock
Earth Shield: 9/13/23/44 -> 9/14/24/48
Armors
Bracers of blocking
Chroma Stat: 2/4/6/13 -> 2/4/7/15
Hearty Armor
Heal: 4/6/10/18 -> 4/6/11/23
Loyal Steed
Damage: 10/17/30/60 -> 10/17/32/68